There’s a certain kind of weird that sticks with you.
You’re deep in a match. Maybe you’ve just pulled off a savage uppercut. Your opponent’s body launches into the air like a ragdoll—and out of nowhere, a floating head pops into the corner of the screen and shrieks:
“Toasty!”
If you played Mortal Kombat in the ’90s, you know the sound. It was jarring, hilarious, completely out of place—and somehow perfect. But who was that guy? And why did NetherRealm Studios (then Midway Games) even put him there?
Turns out, there’s a deeper story. One that hits on workplace jokes, early video game culture, and the strange little things that men bond over.
Let’s dive in.
The Man Behind the Meme: Dan Forden
The “Toasty!” guy wasn’t some random sound bite. He was a real person.
His name? Dan Forden. A sound designer and composer for Midway Games back in the Mortal Kombat glory days.
Forden wasn’t a fighter. He didn’t do motion capture. He wasn’t a coder. But his fingerprints are all over the Mortal Kombat franchise’s music and audio—from the eerie menu themes to the bone-crunching sound effects. The guy knew how to craft a mood.
So how does a music nerd end up with the most iconic meme shout in fighting game history?
Simple. Office banter.
The Origin of “Toasty!”
Like all great inside jokes, “Toasty!” started as a dumb, throwaway line.
Forden had a habit. Whenever a coworker messed something up—like a whiffed animation or a ridiculous bug—he’d lean over and sing “Toasty!” in a goofy falsetto voice. Total roast. No mercy. But all in good fun.
Eventually, the team decided to immortalize the joke by putting it in the game.
Mortal Kombat II was where it debuted. Pull off a well-timed uppercut and boom—Dan’s face flashes into the corner of the screen, with that now-legendary voice.
It wasn’t announced. There was no press release. No tutorial on how to trigger it. It just… happened.
And gamers? They lost their minds.
Why Did It Work?
Let’s be real. Mortal Kombat wasn’t known for subtlety. It was all blood, guts, and over-the-top violence. So why did a squeaky “Toasty!” line land so hard with players?
Because it broke the fourth wall. It winked at the player. In a game filled with death traps, fatalities, and serious warrior lore, it reminded you: “Hey, we’re just having fun here.”
It was the perfect blend of tension and absurdity. You just KO’d a dude with a brutal uppercut… and then a nerdy sound guy pops in to celebrate with you. Like your buddy in the back of the arcade egging you on.
That contrast made it unforgettable.
The Secret Masculinity of Mortal Kombat’s Humor
Mortal Kombat was more than a fighting game. For a lot of us growing up, it was a ritual.
Gathered around the TV or jammed into a hot arcade, shoulder to shoulder with other guys, passing around controllers, trash-talking each other, yelling at the screen. That was bonding.
And “Toasty!” became a weird little inside joke shared by millions of strangers.
It was like that one dude in your friend group who always made a weird noise after someone did something badass. Dumb, but consistent. And somehow, it added to the experience.
That’s part of what defined male humor in the ’90s and early 2000s—surprise, mockery, and inside jokes wrapped in nonsense. Mortal Kombat understood that. And Dan Forden’s voice became the accidental mascot for it.
From Easter Egg to Cultural Icon
Over time, “Toasty!” became a legendary Easter egg.
Gamers started hunting for it. Trying to figure out how to trigger it. Debating whether it happened randomly or if there was a pattern.
Some versions of the game even rewarded you if you reacted fast enough when “Toasty!” popped up. Hit the right button, and you’d unlock secret fights or hidden levels.
Think about that. A studio put a real, functional gameplay mechanic behind a guy yelling “Toasty!” for no other reason than… it was funny.
That kind of playful design is rare. It shows that the devs weren’t just trying to build a fighting game. They were building a culture. One where humor, surprise, and player curiosity were baked into the DNA.
Dan Forden’s Other Contributions
While the world remembers him for one high-pitched word, Dan Forden was no one-hit wonder.
He was responsible for most of Mortal Kombat’s soundtracks through the ’90s and early 2000s. His work set the tone for a franchise that bounced between eerie mysticism and absurd bloodsport.
He also helped shape the mood of other Midway titles like NBA Jam and NARC.
Still, nothing stuck like “Toasty!”
He embraced it too. Interviews from later years show Forden leaning into the meme, laughing about it, and even doing the voice again for newer MK titles. He became part of the franchise lore—not as a fighter, but as the guy who reminded you to lighten the hell up.
The Legacy of “Toasty!” in Modern Games
You still hear echoes of “Toasty!” in games today.
No, not the actual sound. But the spirit of it.
Games like Borderlands, Fortnite, and even Call of Duty Zombies pack in ridiculous, out-of-place humor that breaks tension and rewards players with a laugh. It’s baked into gamer DNA now. And a lot of it started with that weird little moment in Mortal Kombat II.
Even recent Mortal Kombat entries kept the “Toasty!” spirit alive. Forden himself came back for cameos. And modders? They’ve made sure his voice lives on in memes, soundboards, and fan edits.
It’s not nostalgia. It’s tradition.
Why Men Love This Stuff
Some might ask, “Why are grown men still talking about a guy yelling ‘Toasty!’ from a game made 30 years ago?”
Because men are wired to love the rituals of nonsense.
It’s not about the voice. It’s about the moment. That shared laugh. That reminder that not everything has to be so serious. In the middle of a brutal fight, there’s still room for a joke. And sometimes, that’s what makes a memory stick.
It’s the same reason guys still quote Step Brothers, or why your buddy can’t walk past a grill without saying, “Now that’s a fire.” These aren’t just jokes. They’re signals. Bonds. Reminders of times when things were simple and fun.
“Toasty!” was never just an Easter egg. It was a handshake between developer and player. A wink from the screen that said, “We’re in this together.”
Final Thought
Dan Forden probably didn’t know that a goofy soundbite would make gaming history. But maybe that’s the point.
Sometimes, the things that last aren’t the blood, the power moves, or the fatality animations. It’s the laugh. The moment that catches you off guard and sticks with you for life.
So next time you land a knockout punch—in a game or in life—don’t be surprised if a little voice in your head whispers:
“Toasty!”